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As a
teacher, you should become familiar with the fair-use guidelines for
incorporating text, images, and sounds in multimedia productions
(see Resources, right). Post a simplified version of these
guidelines near the computer for student reference. For example,
part of the fair-use guidelines states, "no more than five images by
an artist or photographer may be reproduced or otherwise
incorporated as part of an educational multimedia project." This has
ramifications, for example, if a student plans to use several images
by the same artist in a report. These guidelines may change in the
future (for example, you may be required to pay a licensing fee for
using an image in a report), so be sure to keep up with current
policies.
Students should carefully examine each site and
source for permission to use the information and images. Many sites
state whether items may be used for educational purposes or provide
contact information to request permission. Students should e-mail
the site's creators, describing how they intend to use the
information and requesting permission with a statement such as, "I
would like to use the photograph of the capital building from your
home page in my multimedia slide show. If I don't hear back from you
in two weeks, I will assume permission has been granted to use the
picture. If I hear back from you after that time with a request to
remove the picture, I will do so immediately."
Students need
to cite Internet material in their reports or slide shows. Ask your
library media specialist to create a bibliographic citation sheet
that may be used schoolwide. (See Resources, right, to access the
Modern Language Association and American Psycho-logical Association
formats for electronic sources.)
Kathy Schrock, a technology coordinator, created
Kathy Schrock's Guide for Educators at http://discoveryschool.com/schrockguide/.
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TECHNOLOGY PRODUCTIVITY TOOLS Students use
computers as productivity tools when they prepare publications and
produce other creative works, such as their state slide shows. This
can all be done on classroom computers or in a computer lab, but
it's helpful if you have portable keyboards, such as
AlphasmartsTM or
DreamwritersTM. Students can take these
keyboards to the library to take notes, write outlines, edit their
reports, or work on the textual part of their presentations while
they are in the classroom. They can then use multimedia computers in
the classroom as true production stations to format text and add
graphics and sounds. They can also use the classroom computer to
make spreadsheets of their state's average temperature or create
sound files of their state's song or motto.
Resources http://www.iste.org/inhouse/nets/cnets/students/index.html Access the
National Educational Technology Standards for students, and sample
projects.
http://www.umuc.edu/library/copy.html Learn about
copyright and fair use in the classroom.
http://owl.english.purdue.edu/handouts/research/r_docelectric.html Link
to the APA and MLA bibliographic citation formats.
MEETING THE
STANDARDS While this Tech Quest
addresses the first three National Educational
Technology Standards for Students, it also addresses one
of the technology standards for teachers. Standard II,
Planning and Designing Learning Environments and
Experiences, includes, "teachers will design and teach
technology-enriched learning activities that connect
content standards with student technology standards and
meet the diverse needs of students." For a complete list
of the National Educational Technology Standards and
Performance Indicators for Teachers (PT3), visit http://www.iste.org/inhouse/nets/cnets/teachers/index.html
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